My family has always been competitive with board games. We get nasty to each other and by the end of a game like Settler of Catan we’re very tired. Or if we are playing Monopoly or Risk, we don’t really want to finish to the end. Luckily, Sentinels of the Multiverse is a different type of board game to play – even though there is no board. Sentinels of the Multiverse is a collaborative superhero non-collectible card game where teamwork and communication is the only way to play.
To start the game each player has the option of choosing between dozens of decks, including a hero, environment and villain deck. Unlike other games, the choices that you make in Sentinels actually matter!
Each character has a completely different play style, different mechanics and a different aesthetic – there are actually an equal number of male and female characters to choose from! While the characters are knock offs of famous characters, they bring enough personality through the cards and the art to stand out. Expatriette is a female version of the Punisher, but two of her weapons are named Pride and Prejudice. Ra is the researcher turned deity a la Thor, but his elemental powers and origin story are great. Character are just one aspect to this game, the other would be the great mix of play styles such as Tachyon, the speedster, whose strategy consists of running through the deck and building up more and more points to unleash giant combos on the enemy. While some players are definitely more complicated there are enough easy characters for younger players – 8+.
Meanwhile, the villains are similarly diverse. Ra’s enemies The Ennead are a evil pantheon of gods that turn the game into what is almost a PVP match. The Chairman acting like the Kingpin brings in hordes of troops who bring in more troops while also forcing you to deal with The Operative – The Chairman’s personal assassin. While other villains like the Apostate toss out evil artifacts that require the team to make tough choices.
The environments add even more diversity, negative and positive elements to the game. For instance, one game we had to rush against a self destruct sequence to defeat the boss or risk losing everything. Rest assured, losing the game is a reality. This is a great way to teach kids about consequences and working together to solve a problem.
The game is easy to learn – within 1 or 2 rounds the game play starts to get fluid. Each round, the villain deck takes its turn and adds some new challenge for the heroes. Then each hero plays a card, uses a power and draws a card until all players have gone and the environment take its turn. Repeat until victory or defeat.
The creators of the game, Greater Than Games, routinely uses Kickstarter to fund new expansions. However, if you are looking to start playing, the $39.95 Enhanced Edition is the place to start and contains all you need including the first two expansions, Rook City and Infernal Relics.
Some content might be a bit too mature for younger players, but none of the art or content is more intense than an episode of the animated show Young Justice.
I highly recommend the game.