“The Resistance”: A Game of Secret Identities

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It’s summer, and you’re probably preparing for your tweens and teens to lie around the house all day, texting and watching the tube. You can ignore them, go about your day, maybe clean the gutters, OR you can swing by your local hobby store or jump online and purchase The Resistance.

Yes. The Resistance. No, sssshhhh, don’t ask questions. Just keep reading.

So if there was ever a game that allowed you to lie to your kids while secretly stabbing them in the back, this is the one. It’s an imaginary battle between the Spies and the Resistance, and each group is trying to find out who’s who. The Resistance is trying to overthrow the evil Empire, while the Spies attempt to sabotage their missions. Social, intense player interaction is encouraged in this game. In other words, it’s OK to mess with other players’ minds. Muahaha.

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The game is designed for five to 10 players, so you can extend the invitation to play to your lazy kids’ friends. Seven players is usually ideal, but you can have just as much fun with five. One full game lasts about 30 minutes, so you can play several games in one sitting and each game can have a different outcome. Oh, did I mention there is no player elimination? So everyone can enjoy the game without worrying about getting kicked out early.

When the game starts, a player is randomly chosen as the Leader and it goes clockwise from there. Every player has Yes and No cards to use for open team votes and role cards indicating whether they’re a Spy or Resistance member. The Leader then tells everyone to close their eyes, then has the Spies open their eyes so they know who to trust. There is also a scoreboard to keep track of successful or failed missions. Three successful missions is a win for the Resistance and three failed missions are a win for the Spies.

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The designated Leader for the round picks players to be on a team (he or she can choose to be on the team or not). The number of people allowed on each team varies each round and depends on the number of people playing. Then all the players get to vote Yes or No on the team put together, and it’s a majority win. After five failed votes, the Spies automatically win the game.

Once a team is finally agreed upon, the Leader proposes a mission and each player in the given team is given Success and Fail cards. The players hand in their vote, face down, to the Leader who then shuffles the cards before revealing them. All successes means that the mission was, well, successful. One fail card (or two depending on the mission and number of players) means that the mission was a flop. And it goes on from there until either side gets three missions.

Remember, this is a game of strategy, so think about how you’ll vote if you’re a Spy. If you’re on the Resistance team, you’ll want to vote Success for every mission, but being a Spy is a bit trickier. Throughout the game, you’re trying to figure out who’s on whose side, so it’s all about the dialogue and keeping up your poker face. The game might seem too simple, but once you get into it, it’s a lot of fun and it’s a good way to spend time with your nerdy pre-teens. Heck, you might even find your kid grabbing this indie card game and taking it over to a friend’s house.

Ahhhhhh … quiet time.

Comments

  1. Jeremy Bright

    Great Article!

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