Love 0 Loves
Tagsearly elementary, trading card game, tween
If you’re a fantasy enthusiast, chances are you child is well-versed in monsters. They can tell you the difference between ogres and orcs, and they know that to properly kill a zombie you must take off its head. You’ve taught them well, but have you introduced your child to the Cthulhu mythos yet? If not, we understand; H.P. Lovecraft is a bit too heavy for the 8-year-old crowd. But no child should go too long without Cthulhu in their lives.
The Miskatonic School for Girls is successfully-funded Kickstarter project, and the perfect way to introduce the popular monster to your little one. It’s a deck-building game, like Dominion or Ascension, presumably set in Arkham right next to the infamous Miskatonic University. This game is excellent for a number of reasons. First, it’s a great way to introduce deck-building to your children. Second, it features brainy girls kicking butt — while dressed appropriately! Third, it has cool Lovecraftian artwork. Are you sold yet?
It’s not as heavy on strategy and more random than most deck-builders, making it good for beginning/casual gamers. Being unfamiliar with other deck-builders actually works to a player’s advantage in this game. Miskatonic has a lot of different cards from staff to students, and players must buy themselves and their opponents’ cards every turn. But the goal is simple: battle the horrible, nightmarish creatures that are your teachers, and make your opponents lose their sanity first! The teachers (villains) versus students (heroes) premise is sure to make this game popular with the younger family members. The mash-up between school staff and Lovecraftian characters is also pretty damn funny; Herbert West is a staff recruiter, Dagon is the crossing guard, and Cthulhu is the lunch lady.
Add Cthulu to your child’s expanding knowledge of monsters with richly illustrated game. It’ll enrich their lives just like zombies and vampires probably already have. When they get older, they can delve further into all the symbolism embedded in Lovecraft’s stories. See, it’s the gift that keeps on giving!
Here’s a detailed explanation of the rules by the game’s designer, Luke Peterschmidt: