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The Game Of Sunken Places

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While your kids probably (hopefully?) never watched a film by Quentin Tarantino, there’s a good chance you have. Something like Pulp Fiction or Reservoir Dogs. If you stop to think about it, the plot of most of his movies is really not important. I mean, sure it’s a vessel to move the tale along, but really the films are about the characters and their dialogue. What the characters say, how they act and react to one another, how their inner self changes throughout the film, that’s the heart of it. The plot is just there because it has to be.

Now take that formula and put it into book form and you’ll end up with The Game of Sunken Palaces. The plot is begins in a cliched creepy mansion with creepy woods and is twisted and jumpy, but the characters of Brian and Gregory have hilarious and oftentimes perceptive witticisms, one-liners, and observations. The dynamic between the two friends lies at the center of the novel as they engage in a board game that turns out to really be the Game which has been raging in the spirit world for eons. The book’s dialogue and details pulls it through, and as Brian’s character changes into a stoic, brave hero the reader can’t help but cheer him on. This book is the first in a quartet.

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